Tuesday, February 2, 2010

Dynamic Games

I remember that video games originated when we grew up adults from adolescence. They had all kind of modules mostly related to combat, wars and associated to violence. Similarly the world has complete shift, when bar codes were taken over by RFID, everything has become real time and the supply chain systems got dramatically changed. World moved from "STATIC to DYNAMIC".

Recently, i had witnessed the new age games like "Farm Ville", "Pet Ville", etc. on the facebook, all are range of dynamic games. My outlook to these modules, they are excellent teaching tools for kids, they exhibit various products hence the image vocabulary can be enhanced, they are real life situations therefore an application of mind can be tested and evolved in real contexts, entrepreneurship, civic sense, holistic approaches to various context, knowledge building and change management. All these can be taught without making the learning boring and dead. These dynamic games have lots of potential to evolve as full time teaching games which can be used at school & college levels. For example a course on production technology & management can be very well taught through such mediums which often are the most boring classes. Similar approaches can be adopted for other programmes. Retailers can adapt modules like pet ville for consumer interface and satisfaction. In my opinion such dynamic games will surely change the way we look at training in future.

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